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Air raid this is not a drill arcade
Air raid this is not a drill arcade












Points are awarded for each level, with an accumulative total tracked for the entire game. After successful completion of missions, players receive points based on the number of shots taken and accuracy, types of aircraft or boats destroyed, and bullets, missiles, and depth charges remaining. Ammunition must be managed effectively, as running out will doom the mission to failure.Ītmospheric music from the WWII era begins each mission and a small radar screen helps players track incoming targets. Weapons and ammunition are rated where appropriate by length, diameter, launch weight, war head, guidance system, propulsion, range, ceiling, maximum elevation, and rate of fire. In-game documentation includes a listing of the types of targets, each with a profile picture and statistics (power plant, armament, dimensions, performance, and the number of hits by weapon needed for destruction).

#Air raid this is not a drill arcade mod#

In each scenario, players receive a set number of Depth Charges ("K-Gun" Mark 6 Mod 1), 40mm AA ammunition, and RIM-7 missiles to fend off enemy boats, air-gunners, air-bombers, torpedo bombers, ace fliers, and patrol aircraft. The 99 missions grow progressively more difficult as the enemy attacks with more planes, higher aggression levels, and better maneuverability in defense.

  • Air Raid: This Is Not a Drill is a simulation of firing a 40mm Bofor Anti-Aircraft gun from the deck of a battleship as wave after wave of enemy pilots in various aircraft swarm your position.











  • Air raid this is not a drill arcade